enum PLAYER_STATE
{
 RUN,
 WALK,
 JUMP,
 CROUCH,
}

//This is a comment to show you what's changing ;)

var enemyCollisions = function(objectName)
{

 if
place_meeting(x + enemyPatrol.hspd,y, objectName)
 {
  while !place_meeting(x + sign(enemyPatrol.hspd), y, objectName) x += sign(enemyPatrol.hspd);
  enemyPatrol.hspd = 0;
 }
 x += enemyPatrol.hspd;
 if
place_meeting(x, y + enemyPatrol.vspd, objectName)
 {
  while !place_meeting(x, y + sign(enemyPatrol.vspd), objectName) y += sign(enemyPatrol.vspd);
  enemyPatrol.vspd = 0;
 }
 y += enemyPatrol.vspd;
}
enemyCollisions(oSolid);
if NO_MORE_HEALTH instance_destroy();
if global.debugMode displayDebugSettings();
var myText = "my string value";
with(oScore) score = other.playerScore;
room_speed

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